AGN
REAL LIFE ROLEPLAY
A constantly evolving city built around serious roleplay, deep systems, custom vehicles, public service, business, crime, housing, entertainment and a development team that keeps moving.
A constantly evolving city built around serious roleplay, deep systems, custom vehicles, public service, business, crime, housing, entertainment and a development team that keeps moving.
A feature-heavy real life roleplay experience built around custom systems, player-owned opportunities, law enforcement, EMS, businesses, criminal progression, vehicles, housing, entertainment, and continuous hands-on development.
Legal work, public service, business ownership, underground progression and social content all have room to grow.
Custom departments, dispatch integration, evidence, armories, garages, licensing and ongoing vehicle/performance tuning.
Dealerships, towing, trucking, restaurants, mining, recycling, mechanics and player-facing business systems.
Drug production and sales, pimping, robberies, money movement, gangs, black-market style gameplay and police risk.
Standalone AGN property development with building management, rental administration, private units and configurable amenities.
Slots, roulette, poker, inside track, plus bowling, hunting, fishing, diving, skydiving and other social activities.
Hundreds of catalog vehicles, dealerships, sales, garages, tuning, custom police fleets and persistent modification work.
Buy routers, beat firewalls, complete contracts, manage trace, pass gauntlets and climb the live city hacker leaderboard.
Open HackNet Guide →Standalone apartment administration continued, the AGN web experience was redesigned, and multiple dealership/garage/player interaction issues were worked through.
MRPD changes, garage persistence, recycle payouts, pimping dispatch logic, dealership visibility and vehicle customization received major attention.
A heavy development day across casino tables/slots, police stores, drug-interior tooling, loading screen music and multicharacter presentation.
Patrol, investigations, traffic enforcement, licensing and public safety.
Respond, stabilize, transport and keep the city moving.
Build a company, work a trade, drive freight, tow, repair, sell or create your own story.
AGN development is intentionally active. Systems are tested in live play, problems are corrected, and new ideas are added continuously. The Updates page exists so players can see that work instead of being told “things changed” with no detail.
Support AGN and unlock supporter extras. Checkout is completed securely through Tebex.
AGN never handles your payment card information on this website.
Browse by category, search by name, and open the package you want.
The BUY NOW button sends you to the package's secure Tebex checkout.
Delivery and fulfillment follow the package instructions configured by AGN.
Basic player tips for surviving AGN HackNet challenges.
Use these hints to learn the minigames. Detailed challenge data stays private in the AGN admin panel.
The complete AGN HackNet field manual: learn the first connection, routers, firewall and masking rules, contracts, trace, gauntlets, talents, progression and how to reach the city’s Top 10.
Ranked by HackNet XP, then clearance, completed contracts and gauntlet performance. Rankings refresh automatically.
Use the HackNet access point configured in the city. The system opens your persistent hacker profile, XP, talents, routers and clearance.
Spend your first talent point on Hello, World. This opens the Street Net contract board.
The starter Consumer Router costs $5,000, uses Class 1 bandwidth and starts with 0 masking. The Street Net board always includes at least one Firewall 0 contract you can run.
Compare the contract’s router class and firewall against your selected router. Both requirements must be met before connecting.
Contracts move through Prep → Intrusion → Escape. Failure burns the connection and adds trace to the router.
Successful jobs pay cash and XP. Levels award talent points that unlock better networks, routers and specialist bonuses.
A router is your network identity. Class decides which contract tier it can access. Masking decides how strong a firewall it can penetrate.
Open Hardware and choose Discard Router. Click the in-game confirmation a second time. Hardware attached to an active contract or gauntlet cannot be discarded. If the selected router is discarded, HackNet selects another owned router when possible.
Class 1 • Firewall 0–20
Class 2 • Firewall 25–45
Class 3 • Firewall 45–60
Even clean work leaves light traffic.
The lightest normal failure penalty.
A failed breach leaves a louder trail.
The largest normal contract burn.
At 100 trace the router cannot connect until trace drops.
Passive decay: routers lose trace over time, with better hardware cooling faster. Log Wiper enables manual trace scrubbing and No Logs, No Crime reduces failure trace.
Gauntlets are promotion exams. You need enough XP, the required talent and usable hardware. Passing permanently raises your HackNet clearance.
2,500 XP • 7 challenges • Proving Grounds talent
Failure: +35 trace and a 30-minute retry cooldown.
10,000 XP • 10 challenges • Operator Exam talent
Failure: +45 trace and a 6-hour retry cooldown.
50,000 XP • 12 challenges • The Long Con talent
Failure: +60 trace and a 7-day retry cooldown.
Hello, World → Log Wiper / Multitasker / Wardriver
Multitasker → Proving Grounds → Reliable Fixer → Broadband → Operator Exam
Operator Exam → The Syndicate → Black Box → No Logs, No Crime → root@everything → The Long Con
Wardriver → Jackpotter / Phone Phreak. Data Broker boosts payouts. Multitasker boosts XP.
Every consecutive success adds a 5% payout and XP bonus, up to 10 stacks. Failure resets the streak.
Don’t attempt a firewall your router cannot mask. Upgrade before pushing higher bands.
Rotate hardware while trace decays. Discard equipment only when you are finished with it.
Gauntlet failures have larger trace penalties and cooldowns. Enter with low trace and focus.
The contract firewall is above your selected router’s masking. Select stronger hardware or a lower-firewall job. Starter Street Net always has at least one Firewall 0 contract.
You may be missing a talent, clearance rank or correct router class. Tier 2 and Tier 3 require gauntlet promotions.
It reached 100 trace. Let trace decay, scrub trace with talents, or switch to another usable router.
Hardware currently used by an active contract or gauntlet is protected. Finish that session first.
No. XP, level, talents, clearance, stats and owned routers are stored persistently for your character.